2 #ifndef CLIENT__CLIENTMANAGER__H
3 #define CLIENT__CLIENTMANAGER__H
8 class ClientGameEngine;
11 #include "GameWindow.hpp"
12 #include "ClientGameEngine.hpp"
27 void* startInterface ();
class ClientGameEngine -
Definition: ClientGameEngine.hpp:34
class ClientManager -
Definition: ClientManager.hpp:17
void * setUpConfig()
get screen dim, set all parameters...
class GameWindow -
Definition: GameWindow.hpp:38