Civilization
ClientManager.hpp
1 // Generated by dia2code
2 #ifndef CLIENT__CLIENTMANAGER__H
3 #define CLIENT__CLIENTMANAGER__H
4 
5 
6 namespace client {
7  class GameWindow;
8  class ClientGameEngine;
9 }
10 
11 #include "GameWindow.hpp"
12 #include "ClientGameEngine.hpp"
13 
14 namespace client {
15 
17  class ClientManager {
18  // Associations
19  // Attributes
20  public:
21  GameWindow window;
22  ClientGameEngine gameEngine;
23  // Operations
24  public:
26  void* setUpConfig ();
27  void* startInterface ();
28  void* logToServer ();
29  void* quit ();
30  // Setters and Getters
31  };
32 
33 };
34 
35 #endif
class ClientGameEngine -
Definition: ClientGameEngine.hpp:34
class ClientManager -
Definition: ClientManager.hpp:17
void * setUpConfig()
get screen dim, set all parameters...
class GameWindow -
Definition: GameWindow.hpp:38