areTextureLoaded (defined in client::ClientGameEngine) | client::ClientGameEngine | |
askServer() (defined in client::ClientGameEngine) | client::ClientGameEngine | |
clientConnectedAndReady (defined in client::ClientGameEngine) | client::ClientGameEngine | |
clientGame (defined in client::ClientGameEngine) | client::ClientGameEngine | |
ClientGameEngine() | client::ClientGameEngine | |
clientMenu (defined in client::ClientGameEngine) | client::ClientGameEngine | |
clientWindow (defined in client::ClientGameEngine) | client::ClientGameEngine | |
connect(const std::string &serverAddress, int serverPort) (defined in client::ClientGameEngine) | client::ClientGameEngine | |
endOfTurn (defined in client::ClientGameEngine) | client::ClientGameEngine | |
gameId (defined in client::ClientGameEngine) | client::ClientGameEngine | |
generateMap(const unsigned height, const unsigned width, const int seed) (defined in client::ClientGameEngine) | client::ClientGameEngine | |
handleEndTurnButton() (defined in client::ClientGameEngine) | client::ClientGameEngine | |
handleInformation(int x, int y) | client::ClientGameEngine | |
handlePriorityCardPlay(std::string typePlayed, int difficulty, int boxes) | client::ClientGameEngine | |
handleQuitMenu(bool quitDef=false) | client::ClientGameEngine | |
IATurn (defined in client::ClientGameEngine) | client::ClientGameEngine | |
intersectPointRect(sf::Vector2i point, sf::FloatRect rectangle) | client::ClientGameEngine | |
loadMap() (defined in client::ClientGameEngine) | client::ClientGameEngine | |
map (defined in client::ClientGameEngine) | client::ClientGameEngine | |
myself (defined in client::ClientGameEngine) | client::ClientGameEngine | |
otherPlayers (defined in client::ClientGameEngine) | client::ClientGameEngine | |
playGame() | client::ClientGameEngine | |
playMenu() | client::ClientGameEngine | |
playTurn() (defined in client::ClientGameEngine) | client::ClientGameEngine | |
printChat(const std::string &message) (defined in client::ClientGameEngine) | client::ClientGameEngine | |
processMessage(boost::asio::streambuf &receiveBuffer) (defined in client::ClientGameEngine) | client::ClientGameEngine | |
processServerRequest(std::string request) (defined in client::ClientGameEngine) | client::ClientGameEngine | |
randomIA() (defined in client::ClientGameEngine) | client::ClientGameEngine | |
registerServerAnswer(const std::string &response) (defined in client::ClientGameEngine) | client::ClientGameEngine | |
renderGame() | client::ClientGameEngine | |
ruleArgsStruct (defined in client::ClientGameEngine) | client::ClientGameEngine | |
runningWindow (defined in client::ClientGameEngine) | client::ClientGameEngine | |
runRule(shared::RuleArgsStruct ruleArgs) (defined in client::ClientGameEngine) | client::ClientGameEngine | |
serverGameId (defined in client::ClientGameEngine) | client::ClientGameEngine | |
startGameWindow() | client::ClientGameEngine | |
startMenuWindow() | client::ClientGameEngine | |
startReceiving() (defined in client::ClientGameEngine) | client::ClientGameEngine | |
tryConnection(std::string id, std::string username, std::string server, std::string port) | client::ClientGameEngine | |
turn (defined in client::ClientGameEngine) | client::ClientGameEngine | |
waitToBeReady() (defined in client::ClientGameEngine) | client::ClientGameEngine | |