Civilization
client::ClientGameEngine Member List

This is the complete list of members for client::ClientGameEngine, including all inherited members.

areTextureLoaded (defined in client::ClientGameEngine)client::ClientGameEngine
askServer() (defined in client::ClientGameEngine)client::ClientGameEngine
clientConnectedAndReady (defined in client::ClientGameEngine)client::ClientGameEngine
clientGame (defined in client::ClientGameEngine)client::ClientGameEngine
ClientGameEngine()client::ClientGameEngine
clientMenu (defined in client::ClientGameEngine)client::ClientGameEngine
clientWindow (defined in client::ClientGameEngine)client::ClientGameEngine
connect(const std::string &serverAddress, int serverPort) (defined in client::ClientGameEngine)client::ClientGameEngine
endOfTurn (defined in client::ClientGameEngine)client::ClientGameEngine
gameId (defined in client::ClientGameEngine)client::ClientGameEngine
generateMap(const unsigned height, const unsigned width, const int seed) (defined in client::ClientGameEngine)client::ClientGameEngine
handleEndTurnButton() (defined in client::ClientGameEngine)client::ClientGameEngine
handleInformation(int x, int y)client::ClientGameEngine
handlePriorityCardPlay(std::string typePlayed, int difficulty, int boxes)client::ClientGameEngine
handleQuitMenu(bool quitDef=false)client::ClientGameEngine
IATurn (defined in client::ClientGameEngine)client::ClientGameEngine
intersectPointRect(sf::Vector2i point, sf::FloatRect rectangle)client::ClientGameEngine
loadMap() (defined in client::ClientGameEngine)client::ClientGameEngine
map (defined in client::ClientGameEngine)client::ClientGameEngine
myself (defined in client::ClientGameEngine)client::ClientGameEngine
otherPlayers (defined in client::ClientGameEngine)client::ClientGameEngine
playGame()client::ClientGameEngine
playMenu()client::ClientGameEngine
playTurn() (defined in client::ClientGameEngine)client::ClientGameEngine
printChat(const std::string &message) (defined in client::ClientGameEngine)client::ClientGameEngine
processMessage(boost::asio::streambuf &receiveBuffer) (defined in client::ClientGameEngine)client::ClientGameEngine
processServerRequest(std::string request) (defined in client::ClientGameEngine)client::ClientGameEngine
randomIA() (defined in client::ClientGameEngine)client::ClientGameEngine
registerServerAnswer(const std::string &response) (defined in client::ClientGameEngine)client::ClientGameEngine
renderGame()client::ClientGameEngine
ruleArgsStruct (defined in client::ClientGameEngine)client::ClientGameEngine
runningWindow (defined in client::ClientGameEngine)client::ClientGameEngine
runRule(shared::RuleArgsStruct ruleArgs) (defined in client::ClientGameEngine)client::ClientGameEngine
serverGameId (defined in client::ClientGameEngine)client::ClientGameEngine
startGameWindow()client::ClientGameEngine
startMenuWindow()client::ClientGameEngine
startReceiving() (defined in client::ClientGameEngine)client::ClientGameEngine
tryConnection(std::string id, std::string username, std::string server, std::string port)client::ClientGameEngine
turn (defined in client::ClientGameEngine)client::ClientGameEngine
waitToBeReady() (defined in client::ClientGameEngine)client::ClientGameEngine