Civilization
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This is the complete list of members for client::GameWindow, including all inherited members.
actionCardsToDisplay (defined in client::GameWindow) | client::GameWindow | |
addPlayer(std::string username) (defined in client::GameWindow) | client::GameWindow | |
backgroundTexture (defined in client::GameWindow) | client::GameWindow | |
bodyFont (defined in client::GameWindow) | client::GameWindow | |
boxTexture (defined in client::GameWindow) | client::GameWindow | |
changeMouseCursor(sf::Event &event, std::shared_ptr< bool > moveMode) | client::GameWindow | |
chatBox (defined in client::GameWindow) | client::GameWindow | |
clickAction(sf::Event &event, sf::Vector2i clickPosition, std::shared_ptr< bool > moveMode) | client::GameWindow | |
clientCursor (defined in client::GameWindow) | client::GameWindow | |
displayWindow() | client::GameWindow | |
elementTextureToDisplay (defined in client::GameWindow) | client::GameWindow | |
endOfRoundButton (defined in client::GameWindow) | client::GameWindow | |
firstHexagonPosition (defined in client::GameWindow) | client::GameWindow | |
gameEnginePtr (defined in client::GameWindow) | client::GameWindow | |
GameWindow() | client::GameWindow | |
getBoxesElementsPosition(float boxXProportion, float boxYProportion, GraphicCard &priorityCard) | client::GameWindow | |
getCurrentTime(bool timeSecond=true) | client::GameWindow | |
getPlayerNumber(std::string username) (defined in client::GameWindow) | client::GameWindow | |
handleGameEvent(sf::Event &event, sf::Vector2i &clickStartingPoint, std::shared_ptr< bool > moveMode, std::shared_ptr< bool > clickMode) | client::GameWindow | |
handleKeyboardEvent(sf::Event::KeyEvent keyEvent) | client::GameWindow | |
hudTextureToDisplay (defined in client::GameWindow) | client::GameWindow | |
isChatOpen (defined in client::GameWindow) | client::GameWindow | |
loadElementTexture() | client::GameWindow | |
loadHudTexture() | client::GameWindow | |
loadMapTexture() | client::GameWindow | |
mapShared (defined in client::GameWindow) | client::GameWindow | |
mapTextureToDisplay (defined in client::GameWindow) | client::GameWindow | |
menuWindow() (defined in client::GameWindow) | client::GameWindow | |
modifyTextForUser(std::string text) | client::GameWindow | |
moveMap(sf::Vector2i &clickStartingPoint, sf::Vector2i position, bool reset=false) | client::GameWindow | |
moveToRightPriorityCards(int difficulty) | client::GameWindow | |
onHexagonClick(sf::Vector2i clickPosition) (defined in client::GameWindow) | client::GameWindow | |
openJsonFile(std::string path) | client::GameWindow | |
priorityCardClickAction(sf::Vector2i clickPosition) | client::GameWindow | |
priorityCards (defined in client::GameWindow) | client::GameWindow | |
rotateTechWheel(int newLevel) (defined in client::GameWindow) | client::GameWindow | |
selectElementToDisplay(int x, int y) (defined in client::GameWindow) | client::GameWindow | |
sendMessage() | client::GameWindow | |
setUpText(GraphicCard &card, std::string title, std::string body, sf::Font &titleFont, sf::Font &bodyFont, const Json::Value &dataNumber, float titleTextProportion, float bodyTextProportion) | client::GameWindow | |
setWinnerWindow(std::string winner, std::string causes) | client::GameWindow | |
startGame() | client::GameWindow | |
techWheelRotation (defined in client::GameWindow) | client::GameWindow | |
textForTheUser (defined in client::GameWindow) | client::GameWindow | |
titleFont (defined in client::GameWindow) | client::GameWindow | |
updateElementTexture() | client::GameWindow | |
updatePlayerMutex (defined in client::GameWindow) | client::GameWindow | |
validateBoxesWindow (defined in client::GameWindow) | client::GameWindow | |
whoIsPlayingButtons (defined in client::GameWindow) | client::GameWindow | |
winnerWindow (defined in client::GameWindow) | client::GameWindow |