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Civilization
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This is the complete list of members for client::GameWindow, including all inherited members.
| actionCardsToDisplay (defined in client::GameWindow) | client::GameWindow | |
| addPlayer(std::string username) (defined in client::GameWindow) | client::GameWindow | |
| backgroundTexture (defined in client::GameWindow) | client::GameWindow | |
| bodyFont (defined in client::GameWindow) | client::GameWindow | |
| boxTexture (defined in client::GameWindow) | client::GameWindow | |
| changeMouseCursor(sf::Event &event, std::shared_ptr< bool > moveMode) | client::GameWindow | |
| chatBox (defined in client::GameWindow) | client::GameWindow | |
| clickAction(sf::Event &event, sf::Vector2i clickPosition, std::shared_ptr< bool > moveMode) | client::GameWindow | |
| clientCursor (defined in client::GameWindow) | client::GameWindow | |
| displayWindow() | client::GameWindow | |
| elementTextureToDisplay (defined in client::GameWindow) | client::GameWindow | |
| endOfRoundButton (defined in client::GameWindow) | client::GameWindow | |
| firstHexagonPosition (defined in client::GameWindow) | client::GameWindow | |
| gameEnginePtr (defined in client::GameWindow) | client::GameWindow | |
| GameWindow() | client::GameWindow | |
| getBoxesElementsPosition(float boxXProportion, float boxYProportion, GraphicCard &priorityCard) | client::GameWindow | |
| getCurrentTime(bool timeSecond=true) | client::GameWindow | |
| getPlayerNumber(std::string username) (defined in client::GameWindow) | client::GameWindow | |
| handleGameEvent(sf::Event &event, sf::Vector2i &clickStartingPoint, std::shared_ptr< bool > moveMode, std::shared_ptr< bool > clickMode) | client::GameWindow | |
| handleKeyboardEvent(sf::Event::KeyEvent keyEvent) | client::GameWindow | |
| hudTextureToDisplay (defined in client::GameWindow) | client::GameWindow | |
| isChatOpen (defined in client::GameWindow) | client::GameWindow | |
| loadElementTexture() | client::GameWindow | |
| loadHudTexture() | client::GameWindow | |
| loadMapTexture() | client::GameWindow | |
| mapShared (defined in client::GameWindow) | client::GameWindow | |
| mapTextureToDisplay (defined in client::GameWindow) | client::GameWindow | |
| menuWindow() (defined in client::GameWindow) | client::GameWindow | |
| modifyTextForUser(std::string text) | client::GameWindow | |
| moveMap(sf::Vector2i &clickStartingPoint, sf::Vector2i position, bool reset=false) | client::GameWindow | |
| moveToRightPriorityCards(int difficulty) | client::GameWindow | |
| onHexagonClick(sf::Vector2i clickPosition) (defined in client::GameWindow) | client::GameWindow | |
| openJsonFile(std::string path) | client::GameWindow | |
| priorityCardClickAction(sf::Vector2i clickPosition) | client::GameWindow | |
| priorityCards (defined in client::GameWindow) | client::GameWindow | |
| rotateTechWheel(int newLevel) (defined in client::GameWindow) | client::GameWindow | |
| selectElementToDisplay(int x, int y) (defined in client::GameWindow) | client::GameWindow | |
| sendMessage() | client::GameWindow | |
| setUpText(GraphicCard &card, std::string title, std::string body, sf::Font &titleFont, sf::Font &bodyFont, const Json::Value &dataNumber, float titleTextProportion, float bodyTextProportion) | client::GameWindow | |
| setWinnerWindow(std::string winner, std::string causes) | client::GameWindow | |
| startGame() | client::GameWindow | |
| techWheelRotation (defined in client::GameWindow) | client::GameWindow | |
| textForTheUser (defined in client::GameWindow) | client::GameWindow | |
| titleFont (defined in client::GameWindow) | client::GameWindow | |
| updateElementTexture() | client::GameWindow | |
| updatePlayerMutex (defined in client::GameWindow) | client::GameWindow | |
| validateBoxesWindow (defined in client::GameWindow) | client::GameWindow | |
| whoIsPlayingButtons (defined in client::GameWindow) | client::GameWindow | |
| winnerWindow (defined in client::GameWindow) | client::GameWindow |