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Civilization
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This is the complete list of members for server::GameEngine, including all inherited members.
| addPlayer(std::shared_ptr< shared::Player > player) (defined in server::GameEngine) | server::GameEngine | |
| askClient(int playerId) (defined in server::GameEngine) | server::GameEngine | |
| askClient(std::shared_ptr< shared::Player > player) (defined in server::GameEngine) | server::GameEngine | |
| askClientToPlayARule(std::shared_ptr< shared::Player > player, shared::RuleArgsStruct &RuleArgs) (defined in server::GameEngine) | server::GameEngine | |
| endOfRoundActions() | server::GameEngine | |
| GameEngine(std::vector< std::shared_ptr< GameEngine >> &games, std::shared_ptr< shared::Player > player) (defined in server::GameEngine) | server::GameEngine | |
| gameMap (defined in server::GameEngine) | server::GameEngine | |
| generateRandomId(const std::vector< std::shared_ptr< GameEngine >> &games) (defined in server::GameEngine) | server::GameEngine | static |
| getId() (defined in server::GameEngine) | server::GameEngine | |
| getPlayers() (defined in server::GameEngine) | server::GameEngine | |
| getTime() | server::GameEngine | |
| handleConnect() (defined in server::GameEngine) | server::GameEngine | |
| isPublic (defined in server::GameEngine) | server::GameEngine | |
| playTurn() | server::GameEngine | |
| processClientRequest(std::string requestString, std::shared_ptr< shared::Player > player) (defined in server::GameEngine) | server::GameEngine | |
| runGame() | server::GameEngine | |
| sendToEveryone(std::string message, bool isBinary=false) (defined in server::GameEngine) | server::GameEngine | |
| setMapParam(std::string ¶m, std::string &value) (defined in server::GameEngine) | server::GameEngine | |
| splitString(std::string str, char delimiter) (defined in server::GameEngine) | server::GameEngine | static |
| state (defined in server::GameEngine) | server::GameEngine |