Civilization
|
This is the complete list of members for server::GameEngine, including all inherited members.
addPlayer(std::shared_ptr< shared::Player > player) (defined in server::GameEngine) | server::GameEngine | |
askClient(int playerId) (defined in server::GameEngine) | server::GameEngine | |
askClient(std::shared_ptr< shared::Player > player) (defined in server::GameEngine) | server::GameEngine | |
askClientToPlayARule(std::shared_ptr< shared::Player > player, shared::RuleArgsStruct &RuleArgs) (defined in server::GameEngine) | server::GameEngine | |
endOfRoundActions() | server::GameEngine | |
GameEngine(std::vector< std::shared_ptr< GameEngine >> &games, std::shared_ptr< shared::Player > player) (defined in server::GameEngine) | server::GameEngine | |
gameMap (defined in server::GameEngine) | server::GameEngine | |
generateRandomId(const std::vector< std::shared_ptr< GameEngine >> &games) (defined in server::GameEngine) | server::GameEngine | static |
getId() (defined in server::GameEngine) | server::GameEngine | |
getPlayers() (defined in server::GameEngine) | server::GameEngine | |
getTime() | server::GameEngine | |
handleConnect() (defined in server::GameEngine) | server::GameEngine | |
isPublic (defined in server::GameEngine) | server::GameEngine | |
playTurn() | server::GameEngine | |
processClientRequest(std::string requestString, std::shared_ptr< shared::Player > player) (defined in server::GameEngine) | server::GameEngine | |
runGame() | server::GameEngine | |
sendToEveryone(std::string message, bool isBinary=false) (defined in server::GameEngine) | server::GameEngine | |
setMapParam(std::string ¶m, std::string &value) (defined in server::GameEngine) | server::GameEngine | |
splitString(std::string str, char delimiter) (defined in server::GameEngine) | server::GameEngine | static |
state (defined in server::GameEngine) | server::GameEngine |