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Civilization
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This is the complete list of members for server::Server, including all inherited members.
| connectPlayerToGame(std::shared_ptr< shared::Player > player, std::shared_ptr< GameEngine > game) (defined in server::Server) | server::Server | |
| createNewGame(std::shared_ptr< shared::Player > player) (defined in server::Server) | server::Server | |
| games (defined in server::Server) | server::Server | |
| gamesMutex (defined in server::Server) | server::Server | |
| getGameById(std::string gameId) (defined in server::Server) | server::Server | |
| handleClient(boost::asio::ip::tcp::socket socket) (defined in server::Server) | server::Server | |
| processMessage(boost::asio::streambuf &receiveBuffer, std::shared_ptr< shared::Player > player, std::shared_ptr< GameEngine > game) (defined in server::Server) | server::Server | |
| registerClientAnswer(const std::string &response, std::shared_ptr< shared::Player > player) (defined in server::Server) | server::Server | |
| running (defined in server::Server) | server::Server | |
| start(unsigned short port=8080) (defined in server::Server) | server::Server |