Civilization
Recap of Specific Actions

A. Civilizations

  1. Antic Aztec (Moctezuma)
Science Culture Economy Army Industry
Army Victory ? Exchange two cards action
  1. Medieval Japan (Hōjō Tokimune)
Industry Economy Industry Science Culture
Extern cases of the field and water cases are considered priority 3
  1. Antic Egypt (Cleopatra)
Science Economy Industry Army Culture
Wonders cost one 1 resource less
  1. Renaissance France (Catherine de Médicis)
Science Economy Industry Army Culture

Antic Wonders => 1 more box for Culture card

Medieval Wonders => 2 more boxes for Culture card

Modern Wonders => 3 more boxes for Culture card

  1. Antic Rome (Trajan)
Science Economy Army Culture Industry
Caravan can start from any city, even if it is not a mature one
  1. Modern America (Roosevelt)
Army Science Industry Culture Economy
Win or use a Natural Wonders Card ? Place it as a boxes on any card
  1. Antic Scythie (Tomyris)
Culture Army Science Culture Industry
Defend or attack from a grassland or hill ? Fight score += 3
  1. Antic Sumer (Gilgamesh)
Economy Culture Science Army Industry
Win against a barbarian ? Win a resource

B. Wheel order

=> Start from Barbarian Spawn 
=> Nothing 
=> Move 
=> Box
=> Move 
=> Spawn

C. Priority Row

=> Start from grassland
=> Hill
=> Forest
=> Desert
=> Mountain

D. Victory

Belliciste - Occup 2 state cities or Paranoid - Build 2 Army Wonders
Technophile - Reach lvl 24 in Tech or Learned - Build 2 Science Wonders
Explorer - Have 15 pawns close to sea or map border or Esthete - Build 2 Culture Wonders
Civilized - own 8 cities or Pennywise - Build 2 Economy Wonders
People - own 5 mature cities or Preservationist - Own 2 natural Wonders

E. Natural Wonders

Great Mesa - Diamonds or Galapagos Island - Stone
Everest - Oil or Volcanic Sea - Stone
Kilimanjaro - Oil or Pantanal - Antic

F. Wonder of the world

Stone => S / Antic => A / Oil => O / Diamond => D

  1. Science Wonders

Antic Wonders

Oracle Exchange 2 neighbors cards each round 8 S / A
Pyramides Upgrade 3 lvl 1 cards with same lvl 2 cards 9 S / O

Medieval Wonders

Potala Palace Pick 3 diplomacy cards from our opponents 10 S / A
Porcelain Tower Upgrade 2 cards 9 S / D

Modern Wonders

Oxford University (ENSEA) Upgrade a new card != Science ? Choose any other type 10 S / A
Kremlin More reinforcement pawns ? Fight score += 4 11 S / O
  1. Economy Wonders

Antic Wonders

Great lighthouse Build city on external border like it was on grassland or hill cases 8 D / S
Colosse Caravane can move 6 more step in total 7 D / O

Medieval Wonders

Machu Picchu Card from grassland or hill are now like forest cases 10 D / S
Great Zimbabwe Instead of play a card, place 4 commerce pawns and can move commerce pawns 9 D / O

Modern Wonders

Maracana Stadium Economy Card can be played after any card 10 D / A
Big Ben Caravan as a neighbor ? Fight score += 2 10 D / S
  1. Culture Wonders

Antic Wonders

Stonehenge Place a pawn on a hill ? Place pawns on close hills 7 A / S
Hanging gardens Each round, place a pawn on a priority 4 or less 8 A / D

Medieval Wonders

Forbidden City Each round, kill an enemy pawn stuck to allied pawns 9 O / A
Chichen Itza Pawns can be places on any forest cases without resource 10 A / S

Modern Wonders

Sydney Opera Others pawns are considered yours for mature city 10 D / A
Eiffel Tower Each round, choose 2 enemy pawns, your enemy will replace one of them by your pawn 12 A / O
  1. Army Wonders

Antic Wonders

Petra Defend ? Fight score += 2 and barbarians can’t kill cities or reinforced pawns 7 O / D
Terracotta Army Attack ? Fight score += 2 8 O / A

Medieval Wonders

Alhambra Attack or Defend ? Fight score += 2 10 O / A
Venetian Arsenal Play priority 5 cards ? play it again as priority 1 10 O / D

Modern Wonders

Pentagone Attack ? Fight score += 2 and can attack anything on the entire field 12 O / D
Ruhr Valley Defend ? Fight score += 5 11 O / S

G. Priority card

X = lvl of priority

  1. Economy
Bonus: +1 step
I Move 1 caravan from 3 steps on X_field
II 2 caravane and 4 steps on X_field and kill barbarian without gain any box
III 2 caravane and 6 steps on X_field and water and exchange 1 resource with another
IV 3 caravane and 6 steps on X_field and water and exchange 1 play another card as lvl1
  1. Science
  • upgrades lvl3 & lvl6 => II
  • upgrades lvl10 & lvl14 => III
  • upgrades lvl19 & lvl24 => IV => Possibility to move to lvl14 after lvl24
Bonus: +1 tech upgrade
I Tech wheel += X
II 1 box on a card and tech wheel += X
III Win a resource that you haven’t and tech wheel += X
IV lvl5 ? chose a emplacement and kill any pawns on it and close to it and tech wheel += X
  1. Army
Bonus: +1 fight score
I Reinforce X pawns or 2 attack 2 steps from you with a fight score of X
II Reinforce X pawns or 2 attack 3 steps from you with a fight score of X+1 or X+3 against barbarians
III 2 attack 3 steps from you with a fight score of X+2 (reach water) and reinforce X-number of attack pawns
IV Reinforce X pawns and 3 attack 5 steps from you with a fight score of X+3 (reach anything)
  1. Culture
Bonus: +1 pawn
I Place 2 pawns on X_field close to the city
II Place 2 pawns on X_field close to the city and move 1 pawn on an empty field
III Place 2 pawns on X_field close to the city and 1 pawn close to another pawn
IV ( Chose an enemy pawn from 2 steps to yours and replace it with yours or make it not reinforce if it is ) and place 3 pawns on X_field close to the city
  1. Industry
Bonus: +1 wonders production
I Build a city from 2 steps from a pawn on X_field or build a wonders from X resources
II Build a city from 3 steps from a pawn or close to an allied caravan on X_field or build a wonders from X resources
III Build a city from 4 steps from a pawn on X_field or build a wonders from ( X==5 ? 7 : X ) resources
IV ( Build a city from 5 steps from a pawn on X_field and 2 pawns on X_field ) or build a wonders from X resources

H. Diplomacy Card

  1. Player City
    Player pawns are considered yours for mature cities If your caravan go to player capital city, place a box on a card of this player and obtain a resource
    Attack +2 fight score except against Player Defense +2 fight score except against Player
  2. State City
Army Carthage +1 fight score against other state city for each pawn at 2 steps from the attacker (except Carthage)
Army Kaboul +3 fight score against other state cities (except Kaboul)
Culture Mohenjo Daro Priority lvl for placing pawns = priority - 1
Culture Kumasi Industry or Culture cards => Forest priority lvl = 1
Science Seoul At the beginning of each round, Move a barbarian to a close empty field (not water)
Science Geneva At the beginning of each round, exchange a player diplomacy card you have to another one
Industry Buenos Aires Wonders cost 2 less resources if you haven't it
Industry Bruxelles Wonders cost 1 less resources for each mature city

I. Stats

  1. Repartition of the cells

  1. Resource allocation