class GraphicCard -
More...
#include <GraphicCard.hpp>
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| GraphicCard (const std::string &path, const Json::Value &dataNumber, const float windowLength, const float windowWidth, int index, sf::Font &font) |
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| GraphicCard (const std::string &path, float actionProportion, const float windowLength, const float windowWidth, int actionCardNumber, int index) |
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void | moveUpPriorityCard () |
| | Move up a priority card when we click on it.
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| void | movePriorityCardElements (const Json::Value &dataNumber) |
| | Move all the elements of a priority card if we move one (title, body, play button, ...) More...
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| void | setPositionPriorityCardTexts (sf::Text &text, int refXOffset, int refYOffset, int xOffset, int yOffset) |
| | Set position of all the different texts on a priority card. More...
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std::unique_ptr< client::TextureDisplayer > | texture |
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std::unique_ptr< sf::Text > | title |
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std::string | type |
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std::array< std::string, 4 > | allBodiesString |
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std::unique_ptr< sf::Text > | body |
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int | level = 0 |
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int | bonus |
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bool | isUp = false |
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std::unique_ptr< sf::Text > | nbOfBoxesText |
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float | priorityScale |
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float | upScaleProportion |
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int | yBodyOffset |
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int | windowWidth |
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int | windowLength |
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std::unique_ptr< Button > | validateButton |
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int | difficulty |
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◆ movePriorityCardElements()
| void GraphicCard::movePriorityCardElements |
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const Json::Value & |
dataNumber | ) |
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Move all the elements of a priority card if we move one (title, body, play button, ...)
- Parameters
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| dataNumber | json file that contains all the data necessary to move the elements |
◆ setPositionPriorityCardTexts()
| void GraphicCard::setPositionPriorityCardTexts |
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sf::Text & |
text, |
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int |
refXOffset, |
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int |
refYOffset, |
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int |
xOffset, |
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int |
yOffset |
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Set position of all the different texts on a priority card.
- Parameters
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| text | text to set position |
| refXOffset | x position from where the x offset begin |
| refYOffset | y position from where the y offset begin |
| xOffset | x offset |
| yOffset | y offset |
The documentation for this class was generated from the following files: